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1810. Minimum Path Cost in a Hidden Grid - Leetcode Solution

Problem Description

The "Minimum Path Cost in a Hidden Grid" problem presents a grid where each cell has a non-negative integer cost, but the grid's structure is hidden and can only be discovered by moving step by step. You start at a given cell, and can move in four directions: up, down, left, or right. Your goal is to find the minimum total cost to reach a target cell from the starting position, where the total cost is the sum of the costs of all visited cells (including both the start and end cells).

You interact with the grid using a provided interface:

  • GridMaster.canMove(direction): Returns true if you can move in the specified direction.
  • GridMaster.move(direction): Moves you in the specified direction and returns the cost of the new cell.
  • GridMaster.isTarget(): Returns true if the current cell is the target.
Key constraints:
  • The grid size and structure are unknown in advance.
  • You cannot move outside the grid or revisit cells.
  • There is guaranteed to be a path from the start to the target.
  • You must minimize the sum of costs along the path.

Thought Process

At first glance, this problem appears similar to classic shortest path problems like Dijkstra's algorithm. However, the twist is that the grid is "hidden": you do not know its layout, size, or the cost of each cell in advance. You can only discover the grid by exploring it step by step using the provided interface.

A brute-force approach would be to perform a complete exploration (like BFS or DFS), recording every cell and its cost, and then running a shortest path algorithm on the discovered map. However, since you can only move one cell at a time and must backtrack physically through the interface, efficiency is crucial.

The challenge is twofold:

  • Efficiently discover the entire accessible grid with minimal redundant movement.
  • Once the grid is mapped, find the minimum-cost path from the start to the target.
This requires a careful balance between exploration and pathfinding, as well as meticulous backtracking to avoid getting "lost" in the hidden grid.

Solution Approach

The solution consists of two main phases: exploration and pathfinding.

  1. Grid Exploration (DFS):
    • We use Depth-First Search (DFS) to systematically explore all reachable cells from the starting position.
    • We maintain a map (such as a dictionary) to store the cost of each visited cell, using their coordinates relative to the starting point (e.g., (0,0) for the start).
    • We also note the coordinates of the target cell when we find it.
    • To avoid getting lost, we define the inverse direction for each move (e.g., 'U' for up and 'D' for down), so after exploring a branch, we can backtrack to the previous cell.
  2. Shortest Path Calculation (Dijkstra's Algorithm):
    • Once the grid is mapped, we run Dijkstra's algorithm on the discovered cells to find the minimum-cost path from the start to the target.
    • We use a priority queue (min-heap) to always expand the cell with the lowest cumulative cost so far.
    • We track visited cells to avoid revisiting and ensure optimality.

Design Choices:

  • DFS is chosen for exploration because it allows easy backtracking and ensures all paths are covered.
  • Dijkstra's algorithm is optimal for graphs with non-negative weights, which fits this problem's constraints.
  • We use dictionaries for O(1) lookups of cell costs and visited states.

Example Walkthrough

Suppose the hidden grid looks like this (unknown to you at first):

    [1,  2, 100]
    [1,  3,  1 ]
    [100, 1,  1 ]
    
The start is at (1,0) with cost 1, and the target is at (2,2) with cost 1.

  1. Exploration:
    • Begin at (0,0) (relative coordinates).
    • Try moving in all four directions, using canMove to check validity.
    • For each valid move, use move to enter the cell, record its cost and coordinates, and recursively explore further.
    • If isTarget returns true, record the coordinates as the target.
    • After exploring a direction, move back to the previous cell using the opposite direction.
  2. Pathfinding:
    • After mapping, use Dijkstra's algorithm starting from (0,0).
    • Expand the lowest-cost cell at each step, updating the minimum cost to reach each neighbor.
    • Continue until reaching the target's coordinates, returning the accumulated cost.
  3. Result:
    • The minimum path would be: (0,0) → (1,0) → (1,1) → (2,1) → (2,2), with total cost 1+1+3+1+1 = 7.

Time and Space Complexity

Brute-force Approach:

  • Exploring all possible paths without pruning would be exponential in the number of cells (O(4^N)), which is impractical.
Optimized Approach:
  • Exploration (DFS): Each cell is visited once, so O(N), where N is the number of reachable cells.
  • Dijkstra's Algorithm: Each cell is added to the priority queue at most once, and each edge is processed once, so O(N log N) time due to the heap operations.
  • Space complexity is O(N) for storing the grid and visited states.

This is efficient and feasible for the problem's constraints.

Summary

The "Minimum Path Cost in a Hidden Grid" problem blends exploration and pathfinding: you must first discover the grid using DFS and backtracking, then apply Dijkstra's algorithm to find the minimum-cost path. The key insight is to treat the problem in two phases—mapping and shortest path—using efficient data structures for both. This strategy ensures you systematically uncover the grid and find the optimal path, even without knowing the grid's structure in advance.

Code Implementation

# Assume GridMaster interface is provided as per Leetcode

class Solution:
    def findShortestPath(self, master: 'GridMaster') -> int:
        from collections import deque
        import heapq

        # Directions and their opposites for backtracking
        dirs = ['U', 'D', 'L', 'R']
        moves = {'U': (-1, 0), 'D': (1, 0), 'L': (0, -1), 'R': (0, 1)}
        rev = {'U': 'D', 'D': 'U', 'L': 'R', 'R': 'L'}

        grid = {}
        target = [None, None]

        def dfs(x, y):
            if master.isTarget():
                target[0], target[1] = x, y
            grid[(x, y)] = master.getCost() if hasattr(master, "getCost") else 0  # fallback if getCost is not present
            for d in dirs:
                dx, dy = moves[d]
                nx, ny = x + dx, y + dy
                if (nx, ny) not in grid and master.canMove(d):
                    cost = master.move(d)
                    grid[(nx, ny)] = cost
                    dfs(nx, ny)
                    master.move(rev[d])  # backtrack

        # The starting cell is at (0,0)
        grid[(0, 0)] = master.getCost() if hasattr(master, "getCost") else 0
        dfs(0, 0)

        if target[0] is None:
            return -1

        # Dijkstra on discovered grid
        heap = [(grid[(0, 0)], 0, 0)]
        visited = set()

        while heap:
            cost, x, y = heapq.heappop(heap)
            if (x, y) == (target[0], target[1]):
                return cost
            if (x, y) in visited:
                continue
            visited.add((x, y))
            for d in dirs:
                dx, dy = moves[d]
                nx, ny = x + dx, y + dy
                if (nx, ny) in grid and (nx, ny) not in visited:
                    heapq.heappush(heap, (cost + grid[(nx, ny)], nx, ny))
        return -1
      
// Assume GridMaster interface is provided as per Leetcode

class Solution {
public:
    int findShortestPath(GridMaster &master) {
        // Directions and their opposites for backtracking
        vector<char> dirs = {'U', 'D', 'L', 'R'};
        vector<int> dx = {-1, 1, 0, 0};
        vector<int> dy = {0, 0, -1, 1};
        unordered_map<char, char> rev = {{'U','D'}, {'D','U'}, {'L','R'}, {'R','L'}};
        map<pair<int,int>, int> grid;
        pair<int,int> target = {INT_MAX, INT_MAX};

        function<void(int, int)> dfs = [&](int x, int y) {
            if (master.isTarget()) {
                target = {x, y};
            }
            for (int i = 0; i < 4; ++i) {
                int nx = x + dx[i], ny = y + dy[i];
                if (grid.count({nx, ny}) == 0 && master.canMove(dirs[i])) {
                    int cost = master.move(dirs[i]);
                    grid[{nx, ny}] = cost;
                    dfs(nx, ny);
                    master.move(rev[dirs[i]]);
                }
            }
        };

        grid[{0,0}] = 0;
        dfs(0, 0);

        if (target.first == INT_MAX) return -1;

        // Dijkstra
        set<pair<int, pair<int,int>>> pq; // {cost, {x, y}}
        pq.insert({grid[{0,0}], {0,0}});
        set<pair<int,int>> visited;

        while (!pq.empty()) {
            auto [cost, pos] = *pq.begin(); pq.erase(pq.begin());
            int x = pos.first, y = pos.second;
            if (make_pair(x, y) == target) return cost;
            if (visited.count({x, y})) continue;
            visited.insert({x, y});
            for (int i = 0; i < 4; ++i) {
                int nx = x + dx[i], ny = y + dy[i];
                if (grid.count({nx, ny}) && !visited.count({nx, ny})) {
                    pq.insert({cost + grid[{nx, ny}], {nx, ny}});
                }
            }
        }
        return -1;
    }
};
      
// Assume GridMaster interface is provided as per Leetcode

class Solution {
    private static final char[] DIRS = {'U', 'D', 'L', 'R'};
    private static final int[] DX = {-1, 1, 0, 0};
    private static final int[] DY = {0, 0, -1, 1};
    private static final Map<Character, Character> REV = Map.of('U','D', 'D','U', 'L','R', 'R','L');
    private Map<String, Integer> grid = new HashMap<>();
    private int targetX = Integer.MAX_VALUE, targetY = Integer.MAX_VALUE;

    public int findShortestPath(GridMaster master) {
        dfs(0, 0, master);

        if (targetX == Integer.MAX_VALUE) return -1;

        PriorityQueue<int[]> pq = new PriorityQueue<>((a, b) -> Integer.compare(a[0], b[0]));
        pq.offer(new int[]{grid.get("0,0"), 0, 0});
        Set<String> visited = new HashSet<>();

        while (!pq.isEmpty()) {
            int[] curr = pq.poll();
            int cost = curr[0], x = curr[1], y = curr[2];
            String key = x + "," + y;
            if (x == targetX && y == targetY) return cost;
            if (visited.contains(key)) continue;
            visited.add(key);
            for (int i = 0; i < 4; ++i) {
                int nx = x + DX[i], ny = y + DY[i];
                String nkey = nx + "," + ny;
                if (grid.containsKey(nkey) && !visited.contains(nkey)) {
                    pq.offer(new int[]{cost + grid.get(nkey), nx, ny});
                }
            }
        }
        return -1;
    }

    private void dfs(int x, int y, GridMaster master) {
        String key = x + "," + y;
        if (master.isTarget()) {
            targetX = x;
            targetY = y;
        }
        grid.put(key, grid.getOrDefault(key, 0));
        for (int i = 0; i < 4; ++i) {
            int nx = x + DX[i], ny = y + DY[i];
            String nkey = nx + "," + ny;
            if (!grid.containsKey(nkey) && master.canMove(DIRS[i])) {
                int cost = master.move(DIRS[i]);
                grid.put(nkey, cost);
                dfs(nx, ny, master);
                master.move(REV.get(DIRS[i]));
            }
        }
    }
}
      
// Assume GridMaster interface is provided as per Leetcode

var findShortestPath = function(master) {
    const dirs = ['U', 'D', 'L', 'R'];
    const moves = {'U': [-1, 0], 'D': [1, 0], 'L': [0, -1], 'R': [0, 1]};
    const rev = {'U': 'D', 'D': 'U', 'L': 'R', 'R': 'L'};
    const grid = {};
    let target = null;

    function dfs(x, y) {
        if (master.isTarget()) {
            target = [x, y];
        }
        grid[x + ',' + y] = grid[x + ',' + y] || 0;
        for (let d of dirs) {
            const [dx, dy] = moves[d];
            const nx = x + dx, ny = y + dy;
            if ((nx + ',' + ny) in grid) continue;
            if (master.canMove(d)) {
                let cost = master.move(d);
                grid[nx + ',' + ny] = cost;
                dfs(nx, ny);
                master.move(rev[d]);
            }
        }
    }

    grid['0,0'] = 0;
    dfs(0, 0);

    if (!target) return -1;

    // Dijkstra's algorithm
    let heap = [[grid['0,0'], 0, 0]];
    const visited = new Set();

    while (heap.length) {
        heap.sort((a, b) => a[0] - b[0]);
        let [cost, x, y] = heap.shift();
        if (x === target[0] && y === target[1]) return cost;
        let key = x + ',' + y;
        if (visited.has(key)) continue;
        visited.add(key);
        for (let d of dirs) {
            const [dx, dy] = moves[d];
            const nx = x + dx, ny = y + dy;
            let nkey = nx + ',' + ny;
            if (nkey in grid && !visited.has(nkey)) {
                heap.push([cost + grid[nkey], nx, ny]);
            }
        }
    }
    return -1;
};